MX Ink on OpenXR and XRI speedrun
order of ops
- open archive project, rename build
- set to android build, check player settings for android version
- build and test
- import xri package, import samples starter assets
- add xr origin rig to scene
- add mx ink as child to camera offset (make sure it is set at 0,0,0 transform)
- add reference to drawing component
- disable right controller - delete all the non needed parts in the rig
speed pen 2
doing this one from scratch as a recording.
the following requirements for this %run
- builds to quest 3
- runs in passthrough mode
- has pen functionality
- uses xri
- pen is configured to use menu and grab xri objects
order of ops (predicted)
- create base proj from logi v1
- switch to android
- package manager - openxr, xri, arfoundations, and also plaintext name add com.unity....
- create new scene
- drag in xr rig complete
- drag in ui
- drag in mxink, set as child to camera rig - set transform 0,0,0
video recording the run timelapse video and the demo of functionality can be found on digitalsketches.io
things i messed up this time
- forgot to set the correct scene for the build
- forgot to set the smaller ui to be a child of the controller
- accidentally added the middle cluster input action (somehow) to the xri near far interactor component